Drunken Boxing spec Purpose Make the weaponless Monk a more interesting and capable endgame character without upsetting game balance. This is accomplished by introducing a new ability at a certain level similar to the Drunken Boxing style of fighting depicted in numerous places (to spectacular effect in the Jackie Chan film Drunken Master). Requirements - the player must be a Monk - the player must have attained the Grand Master skill level in martial arts - the player must be non-polymorphed - the player must have no wielded weapon - the player must be confused or stunned Behavior The general idea is to introduce special effect attacks that occur during motion in an unintended direction (as when confused or stunned). Attacks that occur during this time will have a relatively high chance of producing a 'special effect' attack with resulting bonus damage. Additional effects would be a bonus to dodge / dodging related stats during unintended motion, as well as a slightly higher chance of moving in the intended direction when confused/stunned. Each effect should be preceded by a regular attack, with damage applied prior to the effect taking place. Effects - kicks - 2-4 'kicks' in a single turn "You deliver a flurry of sharp kicks!" - throw - knockback effect and falling damage the user displaces the monster, only works if free space opposite player to displace monster into "You stumble, grappling with %m and throwing it to the ground!" - theft - an attempt at stealing an item "Siezing an opportunity, you rifle through %m's pack!" - blinding - uhh, blinding effect "You poke %m in the eye for good measure." - entanglement - disrobe monster and paralyze it for 2-5 turns while it disentangles itself monster must be wearing armor, armor is removed immediately "You pull %m's (armor) (up/down) around its (body part)!" - roll - skirt past the monster to its opposite side inflicting some damage as you pass space opposite player-monster should be free for player to move into "You tumble past %m!" - corpse as weapon - if the monster is killed, you automatically wield its body as a weapon only works if you are unencumbered and the added weight would not encumber you small (very small) bonus chance for this to work against 'trices, because that would be bad ass user moves into space monster occupied "You catch and wield %m as it falls!" STATUS: The following effects have been implemented in a patch available at http://www.nethacks.org... - Kicks - Theft - Blinding - Entanglement - Corpse As Weapon (needs more testing, not sure what happens when you catch a cockatrice)